Feat/Flaw #4 : Kneecap Strike

Earlier this week I sprained my ankle. Again, actually, since I did the same thing in high school. So I kind of wanted to do something with movement penalties?

Kneecap Strike Feat

You are well-versed in the use of your chosen weapon and can use it to strike at the joints of your opponent’s legs to cripple them.

Prerequisites: Weapon Focus (unarmed strike or melee weapons only), Base Attack Bonus +3

Effect: Before you roll to attack you must declare that you are using this feat. If you hit, the attack deals no normal hit point damage, but deals 1 point of Constitution damage and halves the enemy’s movement speed until he is the subject of a DC 15 Heal check or a healing spell. Creatures without legs or immune to sneak attacks or criticals are immune to this as well, and it takes two kneecap strikes to affect quadrapeds.

Miscellaneous: In Nilarion I would run this where the Heal check is the only way to undo it, due to world-building details (magic doesn’t set bones, only healers can).

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One Response to “Feat/Flaw #4 : Kneecap Strike”

  1. Zimmay Says:

    Ohh, that looks like a good one. I’d like that for Yin if he wasn’t so chivalrous. Sounds like more of a dirty-fighter feat imo.

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