Earlier this week I sprained my ankle. Again, actually, since I did the same thing in high school. So I kind of wanted to do something with movement penalties?
Kneecap Strike Feat
You are well-versed in the use of your chosen weapon and can use it to strike at the joints of your opponent’s legs to cripple them.
Prerequisites: Weapon Focus (unarmed strike or melee weapons only), Base Attack Bonus +3
Effect: Before you roll to attack you must declare that you are using this feat. If you hit, the attack deals no normal hit point damage, but deals 1 point of Constitution damage and halves the enemy’s movement speed until he is the subject of a DC 15 Heal check or a healing spell. Creatures without legs or immune to sneak attacks or criticals are immune to this as well, and it takes two kneecap strikes to affect quadrapeds.
Miscellaneous: In Nilarion I would run this where the Heal check is the only way to undo it, due to world-building details (magic doesn’t set bones, only healers can).
Tags: characters, combat, constitution, damage, feats/flaws, kneecap, melee, movement speed, Nilarion
April 24, 2011 at 12:59 am |
Ohh, that looks like a good one. I’d like that for Yin if he wasn’t so chivalrous. Sounds like more of a dirty-fighter feat imo.