FACESTEALER
Large Aberration (Shapechanger)
Hit Dice: 12d8+24 (124 hp)
Initiative: +5
Speed: 20 ft (natural form)
Armor Class: 20 (+1 Dex, +10 natural, -1 size)
Base Attack/Grapple: +8/14
Attack: Tentacle +9 melee (2d6+2)
Full Attack: Tentacle +9 melee (2d6+2) and Tentacle +4 melee (2d6+2)
Space/Reach: 10/5
Special Attacks: Adopt Face, Improved grab, Steal Face (DC 21)
Special Qualities: Darkvision 60 ft, damage reduction 5/bludgeoning, Mostly Amorphous, One Hundred Eyes
Saves: +6 Fort, +5 Reflex, +10 Will
Abilities: Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 20
Skills: Disguise +15, Listen +6, Search +5 Spot +5
Feats: Improved Natural Attack, Improved Initiative
CR: 12
Treasure: None
Advancement: 13-18 HD (Huge)
A Facestealer is a gooey, half-formed, vaguely humanoid monstrosity. Its own face is little more than a cavernous maw and holes where its eyes should be that leak a black pus-like fluid like blood. It wears stolen faces on its body like clothes to cover itself, the eyes and mouth and nose of each dripping blood in an eternal loop.
Adopt Face (Su): A Facestealer can adopt the guise and form of any of the people whose faces it has stolen. As a standard action the Facestealer can alter itself to match anyone it has taken, even the person’s clothing and gear (though any magical items are replaced by nonmagical replicas). Anyone looking at a transformed Facestealer get a Spot check (DC 25) to notice very fine, pale lines like scars that cross its face, around its eyes, nose and mouth, from where the face was torn when the Facestealer stole it.
Improved Grab (Ex): To use this ability, a Facestealer must hit a Large or smaller foe with a Tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Mostly Amorphous (Ex): A Facestealer in its natural form is not subject to critical hits.
One Hundred Eyes (Ex): Because of its many faces, it cannot be flanked or blinded, but it also cannot avert its eyes from a gaze attack.
Skills: Because of its many faces, in its natural form the Facestealer gets a +4 bonus to Spot and Search checks (not represented in the above block).
Steal Face (Su): During a successful Grapple, instead of making an attack the Facestealer can bite the grappled character’s face and remove one of its primary features. Each round this happens, the victim makes a Reflex save to avoid being bitten.
If the victim fails its save, on the first round, it takes the victim’s mouth, rendering it mute and incapable of casting spells with a verbal component, and dealing 3 points of Constitution damage. On the second failed save, it takes the victim’s eyes, rendering it blind, and dealing another 3 points of Constitution damage. On the third failed save, it takes the victim’s nose, forcing him to make Constitution checks to avoid suffocating, and dealing another 3 points of Constitution damage. If the victim has not already died, the fourth blow is the killing blow, at which point the Facestealer adds the entire face of the person to its collection and can use it as a disguise.
The reflex saving throw DC is Charisma-based. The last feature to be taken can be restored by a Heal spell, but if more than one has been taken, the spell seals the wound without restoring it, and it can only be reversed with a Wish or Miracle spell.
Tags: aberration, facestealer, monster, shapechanger